
Zeldia has a grab special(2+1) that can heal her, as long as the enemy is organic.

Each direction is a different throw for Iyo and Tarukusu), alternative throw with 2. Walk into enemies to grab, which then leads to: Striking with 1(up to 3 hit combo), throw with Left/Right + 1(pressing Up/Down with 1 just does the strikes. Half circle, back to forward, & 1/2+1/2 then 1, will instantly perform one of hose attacks without running.

#DENJIN MAKAI SERIES FULL#
1 while running is an alternative strike, but an instant knockdown for little damage, compared to the full strike combo. Since you're holding forward as you run, there's a 3rd jump attack with 2, then 1. If you run out, your character either struggles to do anything, or does a much weaker version of the move.), but it can also be done while running(double tap Left/Right and hold the direction the 2nd time). 2+1 = special(drains the meter under your health bar, which refills much quicker if you stand still. 2, then 1 = jump attack 2, forward & 1 = alternate jump attack & 2, Down & 1 = dive attack.

Away + 1 performs a reverse strike, for enemies that try to sneak up behind you. As a note, this whole series(technically a duology, but whatever), never left Japan.Ĭharacters(clockwise): Makai, Iyo, Belva, Kurokishi, Tarukusu, & Zeldia(the armored alien thing in the above image)īutton 1: Attack (up to 4 hit combos)/pick up objectsįinal Fight style, you can combo into a throw, by pressing the reverse direction on the last strike, but more often than not, you'll probably turn your character around than actually pull this off, leaving them vulnerable to an undefeated enemies attack.
